pointerPerché si sviluppa prima per iOS, poi per Android

E, soprattutto, perché le cose non sono prossime a cambiare. Un elenco di motivazioni e dati di Steve Cheney:

All of my conversations over the past year with Android developers, 3rd party dev shops, more mature startups developing on both platforms and investors confirm a simple hard reality: building and releasing on Android costs 2-3x more than iOS. This is due to a multitude of reasons: less sophisticated tools, generally more cumbersome APIs, fewer exposed advanced features, enormous QA issues brought on by fragmentation, etc. The rough rule of thumb is for every iOS engineer you actually need two Android engineers—or twice the development time.